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also, each time a harvester leaves your refinery, try to make a habit of sending them to the closest pixel of tiberium if you see them wandering off. this will contribute to you obtaining the fastest possible cash flow. when you place your refineries, immediately command your harv to harvest the closest tiberium to your refinery's entrance. they often tend to travel to farther spots of tiberium when there are much closer places for them to gather it. *harvesters (harvs) weren't programmed with the most practical AI. never place buildings in such a way where they create an obstacle between your refs and the tiberium (ie placing your pp or bax next to the tiberium, which will prevent you from putting your ref as close as possible to the tib field). doing this will reduce the distance it takes for your harvesters (harvs) to travel between the tib field and docking at your refs, which will give you the fastest possible and most efficient cash flow. Once your ref is done building, place it as close to the tiberium (tib) as possible.
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during the time your refinery is building, you should be using this time to scout your opponent and the map, and placing antiscouts(antis) around your base having high power doesn't benefit you in any way, aside from making it harder for your opponent to reduce you to low power (which generally isn't a high priority target unless nod is stealthed or has one thousand sams that need to be disabled)Īfter placing your powerplant, build your barracks(bar or bax) and begin making light infantry(inf) for scouting and antiscouting Īfter your barracks is placed, begin building a refinery(ref). *NOTE* if you try to build on low power, the speed that you build will be reduced drastically, therefore you never want to be on low power. If you are playing as nod or against a nod opponent, know that when the faction has low power, their SAMs don't work, while gdi's sams will remain active even in low power.
#Command and conquer tiberian sun walkthrough generator
pp's supply power to your base and enable some buildings to be used, such as radar, EMP cannon (emp), firestorm generator (fs), missle silo, stealth generator, obelisk of light, ion cannon/hunter seeker. THINGS TO DO DURING THE FIRST FEW MINUTES OF THE GAME:Īt the start of every game, you begin by deploying your mobile construction vehicle (abbreviated as mcv) and building a powerplant (abbreviated as pp).